Usherer of the World Yet to Come

Extra advances for Spire. They’re very high-concept, utterly bonkers, and I’m unreasonably pleased with them. Even if you don’t intend to play Spire, and you should, it should be easy to follow this.

The World Yet to Come is neither a god nor a demon. It doesn’t have cultists or worshippers. It has usherers. It is an impossibility, and it needs you to make it possible. It speaks to you in death and offers rebirth. The conversation you remember is an attempt to understand that which cannot yet be understood.

It looked angelic, made of feathers and glow, but only when you faced it and only when it was still. When you tilted your head even slightly, or when it shifted, you saw behind the exterior. You saw the countless jutting blades made of merciless hard light that formed the beautiful visage. You stood immobile and prayed it do the same.

What is it? You remember it saying some called it Phoenix. It certainly likes avian metaphors. It is the World Yet to Come, and you can no more comprehend it than a chick within an egg can comprehend the skies.

What does it want? You remember it saying it will be born when the World That Is dies. It wants you to be the beak that pierces the shell and ushers in the new existence. You remember it asking if it is a perfect world you live in. You know your answer.

What does it offer? Birth.

What will it cost? Death.

You don’t remember if you agreed to be the usherer of the World Yet to Come, but you do remember dying. Yet you are here, in this imperfect world. Time to break its shell.

REQUIREMENT: Die. Dream of Phoenix. Be reborn.

REFRESH: Kill someone or destroy something with eschaton (see below), excising them from the World Yet to Come.

Usherer advances and abilities give you thin branching scars, like cracks in a shell, through which the light of the World yet to Come occasionally shines. Keep track of how many scars you have. Once at any time during a session, and whenever you use IT IS NOT YET TIME or IMMANENTIZE THE ESCHATON, the GM rolls a d10. If the result is less than the number of scars you have, you suffer a special fallout. Its severity depends on the number of scars you have. This fallout doesn’t clear any of your stress or remove any scars.

MINOR – LIGHT: [Scar] Your scars light up, shining even through clothing. For the remainder of the scene it is all but impossible for you to not draw everyone’s attention.

MODERATE – BLAZE: [Scar] The light from your scars turns sharp, shredding your clothes, then hot, immolating what’s left of them. For the remainder of the scene you blaze with the fury of a future world eager to be born. You are unharmed by this flame, which is not at all true for anyone next to you.

SEVERE – GLIMPSE: [Scar] You catch a glimpse of the World Yet to Come, and someone you’re looking at right now isn’t in it. You have to do everything in your power to excise them. If you fail for any reason, e.g. they die due to other causes, you immediately suffer 1d8 Mind stress.

ADVANCES

LOW

IT IS NOT YET TIME. [Divine] Your wounds close. Your body opens. Once per scene, clear d6 Blood stress. A scar forms over the wounds you had, replacing ruined flesh with light.

MEDIUM

IMMANENTIZE THE ESCHATON. [Divine] The future murders the past by your hand. Gather its light. Hold the blade. Usher in the new world. The cracks on your body grow wider – gain another scar. With a sweep of your hand, you can gather the light shining through these cracks into a blade called eschaton. The more scars you have, the harder the light, the sharper eschaton is:

1 scar: 1d3 damage, bloodbound

2 scars: 1d3 damage, bloodbound, piercing

3 scars: 1d6 damage, bloodbound, piercing

4 scars: 1d6 damage, bloodbound, piercing, brutal

5 scars: 1d6 damage, bloodbound, devastating, brutal

6+ scars: 1d8 damage, bloodbound, devastating, brutal

Eschaton disappears as soon as you let go of it. Take note of everyone and everything you excise using it.

HIGH

IT IS TIME. [Divine] You won’t be able to contain it much longer. The World Yet to Come will be born through you. The light shines brighter. Another scar forms. At any moment, even between taking stress and rolling for fallout, you can choose to shatter in a blinding flash of light. You die. Roll a d10. If the result is greater than or equal to the number of scars you have, the World Yet to Come is yet to come. Otherwise, you are reborn, scar-free and stress-free, in the same spot in the new World That Is.

The World That Is has never had anyone or anything excised with eschaton. The whole group should work together to figure out what that means.

The World That Is is not The World Yet to Come. It is an incremental step, an egg within an egg. Can you break through the infinite cycle of death and rebirth? Will piercing the Heart of Spire with eschaton release the Phoenix from its egg? Will it turn Spire itself into an eschaton, aimed to pierce the sky shell of the world?

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