Sunless Fate 3

Welcome to the final (at least for now) installment in the series converting Atomic Robo rules to run a Sunless Sea-inspired game. Previously, we covered character and ship generation, as well as ship combat, trading and zeafaring. This post will have little to do with rules, instead focusing on exploration and mystery of SS, and how to…

Sunless Fate 2

Welcome to the second part of the conversion of Atomic Robo rules to run a Sunless Sea-inspired game. The first installment dealt with character and ship generation, a mostly straightforward matter of applying existing rules. This post will cover ship combat, trading, and zeafaring, all of which required invention of new sub-systems, some of them a departure…

Sunless Fate

Have you ever wanted to play a roleplaying game based on Sunless Sea? With a tagline like “lose your mind, eat your crew”, how could you not. It’s a game of zailing (yes, zailing) a steamship in the weird underworld of the Victorian Gothic universe originating in Fallen London, a free narrative browser game and…

Wildsea

Wildsea is a roleplaying game written by Felix Isaacs about a crew of (wild)sailors cutting through the branches of impossibly tall trees on a chainsaw ship or something just as bizarre, in a world taken over by verdant greenery. Among the games that inspired it, it lists Belly of the Beast, Blades in the Dark,…

Spire – the game must be played

Spire, or more fully Spire: The City Must Fall is an RPG by Grant Howitt and Christopher Taylor of Rowan, Rook and Decard (don’t ask which one is which). In it, players are dark elves living in the namesake megapolis, their former capital taken over by high elves, or aelfir. The game is about the…