An Election in the Time of Apocalypse

While I’m working on a comprehensive look at Apocalypse World, here’s a bit of fun from our ongoing AW campaign. An election was held in the home town of the PCs, with two of them participating as candidates. I had a simple idea for how to handle it, which got discarded when the PCs suggested […]

Backup Campaign

Getting the whole group together for a game night can be tricky. As we grow older, obligations and kids accumulate. I’m amazingly fortunate that my players are still committed to weekly gaming. Well, almost. We’ve agreed that we’ll still play if one out of our five players is missing, otherwise we’d never get anything done. […]

Especially Nasty – Aboleth

Twelve ages have come and gone. Kings and queens have risen and fallen. Archmages and archfiends have ascended and been cast down. Everything changes. Everything but aboleths. In the murky waters of history, they dwell. Better than any other creature, they understand the ebb and flow of power. They feel the currents which bring past […]

Progression of progression, level 1

This post will meander not just over tabletop RPGs you may have come to associate with this blog, but over computer and board games as well. This was always the intent behind it anyway – “ponderings on (all kinds of) games”. As this is an overview of the entirety of gaming, there’ll be plenty of generalizations. […]

Especially Nasty – Intellect Devourer Delusion

This creature uses the curse rules as a foundation, taking them in a slightly different direction. There’s no moral lesson to this “curse”, just the unremitting terror of having your mind eroded, bite by bite. This is how intellect devourers are born. In addition, there are a few elements which use the corruption rules. Simply ignore […]

Musings on Cross Contamination

A curious thing has been happening in our weekly 13th Age game. When a player rolls poorly, the GM would sometimes offer them what can only be described as an ugly choice. And often enough, players choose the course of action that is “sub-optimal”, if not outright harmful to their characters, as if compelled. If […]

Curses in 13th Age

Sometimes, characters do something they know they shouldn’t, as they let their greed or boneheadedness get the better of them. Cursing them is a traditional punishment. Here you’ll find a rules variant for doing just that, advice on making up your own curses as well as a few examples which range from silly to deadly. […]

Especially Nasty – Infested Water Elementals

There are plenty of scary things that dwell in seas, rivers, and lakes. Thankfully, all you have to do to avoid them is not go into the water. But what if water comes to you? Piranha-infested Water Elemental “Lay the plank over the pond, so they think they can safely cross it, as long as […]

cOSRatic Dialogue

Magician: Greetings, wise one. I have long since observed you, and read some of your writing. Yet I confess, the essence of your teachings eludes me. cOSRates: My lessons are not some great mystery, but the original and most natural way to play. It does, however, require clearing your head of all the clutter of […]

Especially Nasty – Illiphant

Illithids are plotting, secretive, inscrutable, psychically potent yet physically frail creatures. They are also “product identity” of D&D, so no official version exists in 13th Age. Fortunately, an illiphant is none of these things. It owes its existence to a mural made by Alexis Diaz, though the artist can hardly be blamed for the name, […]