In the game I’m running, the 21st level party is currently on a bit of a side-quest, invading the yuan-ti secret City of Gold.  Having fought their way into the main temple and to its depths, they find the chamber of the anathema where it was being kept captive… until the priests set it free […]

DnD4e Do-Over

Fourth edition of D&D has been around for a few years now, and we have learned a lot about its strengths and limitations. Some of them can be overcome with incremental change, as Essentials are trying to do, others are too deeply embedded in the existing material. Today I’m going to talk about one of […]

Death and Danger in D&D

This topic has been preying on my mind lately. So much, in fact, that I’ve decided to resurrect this blog. Not even blog death is permanent! The question I’ve been asking myself is this: what purpose does death play in RPGs, and D&D4e specifically? 1. Excitement D&D is a game about heroic combat. Kill monsters […]