In the game I’m running, the 21st level party is currently on a bit of a side-quest, invading the yuan-ti secret City of Gold. Having fought their way into the main temple and to its depths, they find the chamber of the anathema where it was being kept captive… until the priests set it free and fed all their prisoners and themselves to it in the hopes of it defeating the seemingly unstoppable heroes. Upon meeting it, the party has decided to implement “their oldest strategy”. To my surprise, it wasn’t “feed the dwarf to it”, but rather “run away screaming like little girls”.
As a note, I much prefer the 3rd edition version of the anathema to the 4th edition version. Snake elemental just seems silly. That, plus the 4e stats for it aren’t as terror-inspiring as I would have liked them to be, even after upgrading the damage to the MM3 standards. Overall, this seemed like a perfect opportunity to try my hand at creating epic solos and to test Gamefiend’s worldbreaker mechanic. Yes, I know, it’s a second link to the At-Will blog in as many posts. Good stuff there, what can I say.
As the basis for my anathema I took the Venom-Maw Hydra from the Monster Vault, and as the model for the worldbreaker, its latest iteration. It ended up not being as major a part of the monster as it probably should have been, but I was running out of time. Here’s what I got.