Next iteration

New D&D Next playtest is out! That means lots of reading, making notes, and being snarky. All the things I’ve done with the previous iteration in one convenient package. I’ve rather enjoyed being an ass in my notes in the past, so that’s what I’ll do again. This is an ongoing commentary as I read through […]

Supernatural

D&D Next playtest suggests D&D may be headed back to simulationism. Seemingly unrelatedly, the “fighter linear, wizard quadratic” issue is being brought up, as it also seems poised to return. For those unfamiliar with the phrase, it describes the rate of power growth of those and similar classes, which leads to wizards completely overshadowing fighters […]

A Fistful of Gold Pieces

Come in son, take a seat. Lets talk about money. “Money” is an incredibly complex idea, one that permeates our society and influences many aspects of our life. Its roles are many, its mechanics are arcane, its biases are poorly understood by most of us. Generally, we accept that the more of it you have the better, […]

Next: on a serious note

In the three days since I put them up, my notes on D&D Next playtest materials have become the most read post on this blog. Hot topic, eh. It has been pointed out repeatedly that while observant, they’re too sarcastic and childish. I’d say there was a clear warning saying these were personal notes and not an […]

Notes on D&D Next Playtest

As I was reading the playtest materials sent out yesterday by Wizards, I made notes of things that stood out, in hopes of making a post out of them. About half way through I realized I have no desire to write any analysis on these notes, and you’ll see why soon. Instead, I’ll put them […]

Inconsequential Combat

A while back I wrote a post on the inconsequential nature of most fights in D&D. Summarizing (and by all means, do read it, it’s probably the best post I have here), combat is inconsequential because its purpose is resource ablation. Originating in the dungeon crawling roots of D&D, this default approach allows the party […]

Dragon Tipping

This idea was brought on by recent discussions of save-or-die, as well as omnipresent lamentation of the way solo monsters get brought down by status effects in 4e, and finally something I have touched upon in a past post: intuitively, it should be harder to trip a dragon than it is to trip a goblin. But […]

4eLite

Following is a substantial mod of 4e, an attempt to cut away many of its unnecessary complications by getting rid of legacy elements and any attempts at simulation. Pure gamism & narrativism. No Red Queen’s races, no sacred cows. At the same time, the goal was to keep most of the original material viable and […]

Marvelous initiative

New Marvel RPG came out a few days ago to general praise of various roleplaying blogs. I haven’t read it yet, though it’s quickly making its way to the top of the “to play” list. In the  meantime, this post caught my attention. It describes the way initiative works in MRPG (is that the official […]

Patient Two

In the previous part, after months of preparation the party had delivered their oldest enemy, the lord of madness called Patient One, to the one place where it could be destroyed. They ventured down into its prison, dragged it out of hiding and watched it burn. Just as it looked like it was about to […]