New D&D Next playtest is out! That means lots of reading, making notes, and being snarky. All the things I’ve done with the previous iteration in one convenient package. I’ve rather enjoyed being an ass in my notes in the past, so that’s what I’ll do again. This is an ongoing commentary as I read through the new rules, comparing them side-by-side with the previous version, so it will probably make more sense if you read the files with me. It is also rather detailed.
If you don’t feel like reading the 4000 words or so, here’s the short version: this is a much better playtest. Things got polished, many of the oversights were remedied. But new oversights were made! Of the two significant new parts presented, character generation and encounter building, the latter fails to live up to promises and doesn’t work. Disregarding that, we got a playable game. This one I’d actually consider running a playtest of. Regrettably, it’s still going in the direction I don’t like, but at least now it looks like it might get there. Continue reading