Blades in the Dark – haunted by greatness

Blades in the Dark is the New Hot Roleplaying Thing. Written by John Harper and published by Evil Hat, it is a game about a crew of scoundrels in a haunted industrial city. While not directly Powered by the Apocalypse, it is a descendant of Apocalypse World. And just like its predecessor, it has spawned […]

Especially Nasty – Murder Mollusk

I’ve dug up this beauty from the depths of cloud storage (or should it be heights?), a kaiju boss fight. I mostly share it now because of all the titles the creature has. A monstrous slug five meters tall and twenty long, with scythe-like claws as long as a man, it crawled out of the […]

First Impressions – Gloomhaven

With two fantastically successful kickstarters behind it and a #1 spot on Board Game Geek’s top 100 list, Gloomhaven is the current darling of the hobby. Designed by Isaac Childres, it is a monumental board game, largest and heaviest of boxes I own. A tactical dungeoncrawling game with persistent world and character advancement, essentially a […]

Musings on Perfection

We’ve wrapped up our Apocalypse World campaign recently, and it’s left me pensive. Throughout the game, I embraced the AW maxim: “play to find out what happens”. Embraced it to such an extent that I discovered the true “motivation” of the psychic maelstrom (the not-really-well-maybe-antagonist of the world), doubling as the moral lesson for the […]

The Magic of Cardboard

There’s a certain feeling one gets from a well-designed board game that video games cannot replicate: a child-like delight at the way things work. Video games can delight with worldbuilding, atmosphere, characters, plot twists; they can be well crafted – but they do not display craftsmanship the way board games do. An interactive fiction book such […]

First impressions – Apocalypse World 2e

This post has been a long time coming. The first Powered by the Apocalypse game I’ve played was tremulus. While it was far from perfect, I still loved it and ran multiple mini-campaigns in it. A couple of one-shots of Dungeon World followed, and didn’t leave a strong impression. Despite theoretizing about it, I never […]

An Election in the Time of Apocalypse

While I’m working on a comprehensive look at Apocalypse World, here’s a bit of fun from our ongoing AW campaign. An election was held in the home town of the PCs, with two of them participating as candidates. I had a simple idea for how to handle it, which got discarded when the PCs suggested […]

Backup Campaign

Getting the whole group together for a game night can be tricky. As we grow older, obligations and kids accumulate. I’m amazingly fortunate that my players are still committed to weekly gaming. Well, almost. We’ve agreed that we’ll still play if one out of our five players is missing, otherwise we’d never get anything done. […]

Progression Done Right – Gumballs & Dungeons

Having spent the better part of the last month railing against exploitative progression systems in games, I thought I’d take a moment to talk about a game that does progression well. A mobile collectathon. Please don’t run. A mobile collectathon with energy, timers, and premium currency. No, seriously, hear me out. Gumballs & Dungeons kept […]

Progression of progression, level 2

Having laid the groundwork in the previous post, we can finally do some analysis.  Value? Remember the formula: Value = Challenge * Reward. We’ve covered Challenge and Reward, now it’s Value’s turn. Value is in the eye of the beholder – it depends entirely on the individual how challenging slaying the beholder was, or how […]