Especially Nasty – Intellect Devourer Delusion

This creature uses the curseĀ rules as a foundation, taking them in a slightly different direction. There’s no moral lesson to this “curse”, just the unremitting terror of having your mind eroded, bite by bite. This is how intellect devourers are born. In addition, there are a few elements which use the corruption rules. Simply ignore […]

Musings on Cross Contamination

A curious thing has been happening in our weekly 13th Age game. When a player rolls poorly, the GM would sometimes offer them what can only be described as an ugly choice. And often enough, players choose the course of action that is “sub-optimal”, if not outright harmful to their characters, as if compelled. If […]

Curses in 13th Age

Sometimes, characters do something they know they shouldn’t, as they let their greed or boneheadedness get the better of them. Cursing them is a traditional punishment. Here you’ll find a rules variant for doing just that, advice on making up your own curses as well as a few examples which range from silly to deadly. […]

Especially Nasty – Infested Water Elementals

There are plenty of scary things that dwell in seas, rivers, and lakes. Thankfully, all you have to do to avoid them is not go into the water. But what if water comes to you? Piranha-infested Water Elemental “Lay the plank over the pond, so they think they can safely cross it, as long as […]

cOSRatic Dialogue

Magician: Greetings, wise one. I have long since observed you, and read some of your writing. Yet I confess, the essence of your teachings eludes me. cOSRates: My lessons are not some great mystery, but the original and most natural way to play. It does, however, require clearing your head of all the clutter of […]

Especially Nasty – Illiphant

Illithids are plotting, secretive, inscrutable, psychically potent yet physically frail creatures. They are also “product identity” of D&D, so no official version exists in 13th Age. Fortunately, an illiphant is none of these things. It owes its existence to a mural made by Alexis Diaz, though the artist can hardly be blamed for the name, […]

Building up an Adventure

Last week, two of the players in our group couldn’t make it, so the regular game was cancelled. I seized upon the opportunity to try out something different, namely Shadow of the Demon Lord. It wasn’t enough to write a First Impressions post, however the experience of rewriting the adventure was perhaps noteworthy enough. Because […]

Especially Nasty – Raggamummy

It shambles towards you, more pitiful than menacing. The stench of rotting flesh is barely contained by its dirty bandages. It is not a very impressive mummy. As you notice the bandages sway in the non-existent wind, you realise, way too late, it is not a mummy at all. Raggamummy Without a creature to wrap […]

First Impressions – Cthulhu Confidential

Cthulhu Confidential is an elaboration of a version of GUMSHOE, an investigative RPG by Pelgrane Press. Let’s untangle this a bit. GUMSHOE is the engine upon which multiple games are built. It’s core idea is as follows: it’s not fun, and therefore shouldn’t be possible, for investigators to fail to solve a mystery because they […]

Terrain Effects in 13th Age

13th Age doesn’t much care for terrain or environmental effects. There’s the TrackerĀ and Swashbucker talents, and a bit on using traps in the core book. The GM Resource book has a solid chapter on using terrain and overcoming the stand-and-hit-each-other problem. Good advice, but no mechanics. So, here are some mechanics. This post is a […]