Progression Done Right – Gumballs & Dungeons

Having spent the better part of the last month railing against exploitative progression systems in games, I thought I’d take a moment to talk about a game that does progression well. A mobile collectathon. Please don’t run. A mobile collectathon with energy, timers, and premium currency. No, seriously, hear me out. Gumballs & Dungeons kept […]

DramaSystem – more drama than system

“Huh? Isn’t this blog dead?” No, merely hibernating. As it turns out, running a weekly game and writing posts inspired by that game occupy the same mindspace, and game preparation trumps blog. But having supported the kickstarter for Robin D. Laws’ Hillfolk/DramaSystem and consumed the preview rules in a day, I wanted to excise my impressions from […]