Unified Theory of Blades in the Dark

I’ve complained at length about the Blades in the Dark rules almost making sense in its review. To summarize, subtly different logic governs the two core mechanics of the game, action and fortune rolls, with plentiful exceptions to how they work in specific cases, making it impossible to comprehend the rules instead of memorizing them. I’ve […]

Progression of progression, level 2

Having laid the groundwork in the previous post, we can finally do some analysis.  Value? Remember the formula: Value = Challenge * Reward. We’ve covered Challenge and Reward, now it’s Value’s turn. Value is in the eye of the beholder – it depends entirely on the individual how challenging slaying the beholder was, or how […]

Progression of progression, level 1

This post will meander not just over tabletop RPGs you may have come to associate with this blog, but over computer and board games as well. This was always the intent behind it anyway – “ponderings on (all kinds of) games”. As this is an overview of the entirety of gaming, there’ll be plenty of generalizations. […]

Corruption in 13th Age

Corruption. Taint. Insanity. Mutation. Warping. The idea that some threats are so horrible, so alien, that dealing with them permanently changes the heroes is very compelling. It’s the cornerstone of Call of Cthulhu games. But whereas in CoC it is an inexorable march toward damnation, it was Heroes of Horror, an excellent D&D 3.5 book, that […]

Götterdämmerung

You are great heroes, or even gods. Tonight you die. Describe yourself and your greatest feat. Players on your left and right each name a power you have based on it. Name the third one. Every player writes a prophecy of death. Be poetic. Draw one randomly. Accept it, reject it, rage against it, it […]

Passages & Plunder – New Colonists

Version 0.92 is out! But first… It’s been a bit over a month since I’ve put the game up for public playtesting. How is that going? Not great, to tell the truth. I’ve shared the original post on a number of platforms – a couple of subreddits, Google+, a Facebook community, Twitter, BGG. Several people were kind […]

Passages & Plunder – Underworldbuilding

Passages & Plunder is a board game of exploration and greed I’m working on. There’s a playtest version available, try it! This post is a (somewhat retroactive) design diary that won’t make much sense unless you’ve played it, so there. As this blog will readily attest, I play a lot of roleplaying games. And I […]

Passages & Plunder – Vision (or lack thereof)

Because it’s dark in the Underworld, you see. Or maybe you don’t. Passages & Plunder is a board game of exploration and greed I’m working on. There’s a playtest version available, try it! This post is a (somewhat retroactive) design diary that won’t make much sense unless you’ve played it, so there. There’s a certain […]

Passages & Plunder – Safety of the Surface

Passages & Plunder is a board game of exploration and greed I’m working on. There’s a playtest version available, try it! This post is a design diary that won’t make much sense unless you’ve played it, so there. The basics of colony management and Underworld exploration worked from the start. They’ve been refined a lot, […]

Passages & Plunder – Lost in the Dark

It’s been a while since I wrote here. It’s been much longer since I wrote about the game I was working on, Passages & Plunder. Years. The good news is that it’s close to being finished, and I’m opening it up for a public playtest. If that’s what you’re here for, skip to the State of […]