Passages & Plunder – New Colonists

Version 0.92 is out! But first… It’s been a bit over a month since I’ve put the game up for public playtesting. How is that going? Not great, to tell the truth. I’ve shared the original post on a number of platforms – a couple of subreddits, Google+, a Facebook community, Twitter, BGG. Several people were kind […]

Passages & Plunder – Underworldbuilding

Passages & Plunder is a board game of exploration and greed I’m working on. There’s a playtest version available, try it! This post is a (somewhat retroactive) design diary that won’t make much sense unless you’ve played it, so there. As this blog will readily attest, I play a lot of roleplaying games. And I […]

Passages & Plunder – Vision (or lack thereof)

Because it’s dark in the Underworld, you see. Or maybe you don’t. Passages & Plunder is a board game of exploration and greed I’m working on. There’s a playtest version available, try it! This post is a (somewhat retroactive) design diary that won’t make much sense unless you’ve played it, so there. There’s a certain […]

Passages & Plunder – Safety of the Surface

Passages & Plunder is a board game of exploration and greed I’m working on. There’s a playtest version available, try it! This post is a design diary that won’t make much sense unless you’ve played it, so there. The basics of colony management and Underworld exploration worked from the start. They’ve been refined a lot, […]

Passages & Plunder – Lost in the Dark

It’s been a while since I wrote here. It’s been much longer since I wrote about the game I was working on, Passages & Plunder. Years. The good news is that it’s close to being finished, and I’m opening it up for a public playtest. If that’s what you’re here for, skip to the State of […]

Passages & Plunder 1 – Welcome to the Underworld

And now for something completely different. Not a roleplaying game at all. A board game. A board game that I’ve been working on for the last year and a bit, and that’s approaching the public playtesting stage. Slowly. Inexorably. There’s been a lot of private playtesting done with various groups of friends, and the game […]