Especially Nasty – Wereowlbear

Wereowlbear Were. Owl. Bear. Large level 6 troop [BEAST] Initiative +10 Rip and Peck (hybrid form only) + 11 vs AC, 22 damage, and the target is hampered while engaged with the wereowlbear.     Vicious hybrid: If the escalation die is even, make another rip and peck attack. Owldropbear (one enemy below the wereowlbear) […]

Corruption in 13th Age

Corruption. Taint. Insanity. Mutation. Warping. The idea that some threats are so horrible, so alien, that dealing with them permanently changes the heroes is very compelling. It’s the cornerstone of Call of Cthulhu games. But whereas in CoC it is an inexorable march toward damnation, it was Heroes of Horror, an excellent D&D 3.5 book, that […]

Boss Decay

We’ve all been there. You unleash an awesome boss monster on the party, expecting it to last good solid 5-6 rounds, only for it to suffer from premature evisceration. So what do you when your dracolich drops on round 3? You can leave the players unsatisfied, or cheat and pump up its hp, or use this one […]

The Peculiar Case of the Owlbear in 13th Age

The owlbear is an iconic D&D monster. As such, it is present in 13th Age, and it doesn’t disappoint. It’s sneaky, brutal, and can even tear limbs off: Feed the cubs: An owlbear that scores a critical hit against a hampered* enemy tears a piece of the creature off (GM chooses a limb) and will […]

First Impressions: 13th Age

A lot has been said about 13th Age in the last  month or two. It’s the hot new thing (along with Numenera). If you want to find out about it, I recommend an excellent and highly detailed write-up by Rob Donoghue. Instead, I’ll provide just what the title promises: impressions. It’s D&D Very much so. […]