Dice do many different things in our RPGs. They are a crucial element of the Game part of it. They model the un-modelable, all the little things that combine to determine what happens. They offer the illusion of challenge – we know the PCs will win. They take the story in unexpected directions. But do the same dice do it all?
D&D’s d20 is a prime example of what I’ve taken to calling a “goblin die”. You roll high, a goblin dies. You roll low, a goblin lives. No one doubts the eventual fate of the poor goblin. It doesn’t matter if it’s killed this round or the next. But it’s still fun to roll those dice, just as it is fun to fight the scrambling goblins. Hence, goblin dice: good for determining the fate of goblins. Not so good for determining the fate of heroes, or worlds. They are terrible for anything important. Continue reading