A Fistful of Gold Pieces

Come in son, take a seat. Lets talk about money. “Money” is an incredibly complex idea, one that permeates our society and influences many aspects of our life. Its roles are many, its mechanics are arcane, its biases are poorly understood by most of us. Generally, we accept that the more of it you have the better, […]

Dragon Tipping

This idea was brought on by recent discussions of save-or-die, as well as omnipresent lamentation of the way solo monsters get brought down by status effects in 4e, and finally something I have touched upon in a past post: intuitively, it should be harder to trip a dragon than it is to trip a goblin. But […]


Following is a substantial mod of 4e, an attempt to cut away many of its unnecessary complications by getting rid of legacy elements and any attempts at simulation. Pure gamism & narrativism. No Red Queen’s races, no sacred cows. At the same time, the goal was to keep most of the original material viable and […]

Practical Applications of Power

This is a follow-up on the previous theoretical post, in which I claim the link between character’s power and character’s level is much weaker than we imagine, especially in 4e. If you disagree with the idea, I’ll be happy to discuss it in that post. Here I’ll offer one possible model for explicitly separating these […]

Power vs Levels

Today’s post concerns itself with character level, a subject I’ve already pondered in the first incarnation of this blog, back when it wasn’t so 4e-centric. You can tell it’s been rattling in my head for a while. Lets start with definitions. ‘Level’ is the number on the character sheet. It determines access to powers, number […]