Come in son, take a seat. Lets talk about money. “Money” is an incredibly complex idea, one that permeates our society and influences many aspects of our life. Its roles are many, its mechanics are arcane, its biases are poorly understood by most of us. Generally, we accept that the more of it you have the better, and stop there. Its no wonder money and wealth in our games, being simplified representations of some aspects of real world money, are complex matters as well.
Let us look at the roles money play in roleplaying games. Just as with its real-world counterpart, we tend to accept it at face value in whatever system we use, which means we accept whatever the game designers assumed its purpose would be – not necessarily something we want to do! This is particularly true of go-to systems like D&D, which suffer a bit from being “generic” (not to mention a certain Generic system here): they have a particular purpose behind them, yet they get used for all sorts of applications, to which they may not be well suited. So, what is money? What are the categories of its usage in games? Continue reading