Musings on Perfection

We’ve wrapped up our Apocalypse World campaign recently, and it’s left me pensive. Throughout the game, I embraced the AW maxim: “play to find out what happens”. Embraced it to such an extent that I discovered the true “motivation” of the psychic maelstrom (the not-really-well-maybe-antagonist of the world), doubling as the moral lesson for the […]

Musings on Cross Contamination

A curious thing has been happening in our weekly 13th Age game. When a player rolls poorly, the GM would sometimes offer them what can only be described as an ugly choice. And often enough, players choose the course of action that is “sub-optimal”, if not outright harmful to their characters, as if compelled. If […]

Musings on rules

Once, at the dawn of my roleplaying career, I had convinced a friend to try DMing, letting me be a player for once. It was, naturally, D&D. We had ourselves a decent enough adventure, and fought some robotic wolves at some point. An enjoyable experience. Later, I asked him what stats he used for the monsters. […]

Musings on the Apocalypse

Catchy title, if not entirely accurate. You see, I want to ramble about Apocalypse World Engine games, but I haven’t actually played AW itself, only tremulus, its lovecraftian horror offspring. Still, I’m under the impression the games are mechanically similar enough (sharing the engine and whatnot) that this is a reasonable basis. At its most basic, the […]

Musings on Hit Points

This is going to be a little bit different. I don’t really have a point I want to make, nor am I attempting an exhaustive analysis of the topic. Rather, it’s a bunch of thoughts on it, which may or may not lead somewhere. Expect such posts to be shorter and (more) rambling than usual.  […]