First Impressions – Gloomhaven

With two fantastically successful kickstarters behind it and a #1 spot on Board Game Geek’s top 100 list, Gloomhaven is the current darling of the hobby. Designed by Isaac Childres, it is a monumental board game, largest and heaviest of boxes I own. A tactical dungeoncrawling game with persistent world and character advancement, essentially a […]

First impressions – Apocalypse World 2e

This post has been a long time coming. The first Powered by the Apocalypse game I’ve played was tremulus. While it was far from perfect, I still loved it and ran multiple mini-campaigns in it. A couple of one-shots of Dungeon World followed, and didn’t leave a strong impression. Despite theoretizing about it, I never […]

First Impressions – Cthulhu Confidential

Cthulhu Confidential is an elaboration of a version of GUMSHOE, an investigative RPG by Pelgrane Press. Let’s untangle this a bit. GUMSHOE is the engine upon which multiple games are built. It’s core idea is as follows: it’s not fun, and therefore shouldn’t be possible, for investigators to fail to solve a mystery because they […]

First Impressions: Goblin Quest

Oi, listen up. I found this here Goblin Quest game. That makes me the Goblin King Boss. Y’all gottsa do what I say, or else I’ll hit you with it. And I say we’re gonna play Goblin Quest.  Task One: Explain what goblins are That’s us, dummy. Look at yourself. Small, green, smelly and stupid. […]

First Impressions: Fate Core

Fate is not exactly new. The system has been around for over a decade, in many different guises and variations. The latest iteration, Fate Core, was released in 2013 after a massively successful kickstarter, and I finally got around to running it. We’ve played through a small campaign of superheroes in Sydney which started off ridiculous and […]

First Impressions: 13th Age

A lot has been said about 13th Age in the last  month or two. It’s the hot new thing (along with Numenera). If you want to find out about it, I recommend an excellent and highly detailed write-up by Rob Donoghue. Instead, I’ll provide just what the title promises: impressions. It’s D&D Very much so. […]

First Impressions: Mythender

Mythender is a silly game, let’s just get that out of the way.  It’s also free, that’s important. In it, characters wield utterly ridiculous power to End gods. Individual rationale may vary, but basically “fuck gods” is sufficient. The main conflict, however, is not with the gods, but with the Mythic world itself. Mythenders can […]

First Impressions: tremulus

Continuing my tour of roleplaying systems that started with the previous post, today I look at tremulus. You may have heard of it’s progenitor, Apocalypse World, or of its sibling, Dungeon World. tremulus is a “storytelling game of lovecraftian horror”, and is, from what I understand, a fairly straightforward hack of AW, with some bits screwed […]

First Impressions: Marvel Heroic Roleplaying

As long-time readers may remember (and new readers would not care), I’ve recently finished a massive D&D campaign that lasted several years. Having done that, I’ve set out on an odyssey, to try out some of the other systems out there. My attempt at combining Don’t Rest Your Head with Portal is an example of […]